Brian Topp is an award-winning Vancouver-based composer, audio designer, and creative programmer.
Brian’s concert works have been performed and premiered across North America and Europe including at the Electric Spring Festival, Matera Intermedia, BEAMSFest, NYCEMF, SEAMUS National Conference, Edinburgh Fringe, SPLICE! Festival, Shattering the Silence, Sonic Boom NMF, the Further Series, the Bang! Festival, and many others. Brian has had the pleasure of working with such groups as the Victoria Symphony, Quatuor Bozzini, Ensemble Contemporain de Montreal (ECM+), the Microcosmos String Quartet, the Bathurst Chamber Players, Colleen Richardson and the UWO Wind Ensemble, as well as a diverse array of solo performers include Paul Hung, Keith Kirchoff, Chris Eagles, Justin Massey and Marina Hasselberg.
As a media composer Brian has collaborated on several short films and video games, including Ajani Dharmapala and Carlie Finch’s ‘YOUTH 3000’ which premiered at the 2017 Cannes Film Festival, along with the 2017 Stockholm Film Festival, Brooklyn Film Festival and Melbourne Film Festival. Brian is currently the audio director with IronSky Games, a Vancouver based games studio, where he serves as the in-house composer and sound designer for all of their games. As a freelance composer/sound designer, Brian continues to pursue and collaborate on video game projects in and around Vancouver.
As a programmer, Brian’s main interests lay in electronic and electroacoustic music; developing interactive systems for realtime audio processing and creation, and developing new ways to create and interact with music and technology. This has included works involving instruments and interactive live electronics, works involving dancers and motion capture, large-scale spatialization and currently works involving virtual reality.
Brian holds a BMus in Music Theory and Composition from Acadia University, an MMus in Music Composition from Western University and is currently pursuing a Doctorate in Music Composition at the University of British Columbia with Dr. Keith Hamel, including the development of live performance softwares in virtual reality at the Institute for Computing, Information and Cognitive Systems (ICICS).
Brian is also a founding member of Chroma Mixed Media, a Vancouver based contemporary music collective that focuses on developing works combining electroacoustic forces, visual media, and new music technologies. Currently, Chroma is developing an interactive virtual reality album. Outside of academia, Brian is also active in the video games industry as a composer, sound designer, and audio programmer.